include("shared.lua");


function ENT:Initialize()

end

function ENT:Draw() 

	self.Entity:DrawModel()

	local r, g, b, a = self:GetColor();
	local position = self:GetPos();
	local forward = self:GetForward() * 18;
	local curTime = CurTime();
	local right = self:GetRight() * -24;
	local up = self:GetUp() * 6;

	cam.Start3D( EyePos(), EyeAngles() );
		render.SetMaterial(Material( "sprites/glow04_noz"));
		render.DrawSprite( position, 20, 20, Color( 255, 0, 0, a) );
	cam.End3D();
			
end	
